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Punxsutawney Phil's Shadow _ Contains 'A Best Of..' Selection Of Frequently Discussed Topics From THE HOLE
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Opuswerk
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Re: Group Learning _ subsekt sound design school :)

Post by Opuswerk »

Ok, so heres my take.

I don't normally use samples and synthesize all my kicks (actually most of my sounds), so as to get it right straight away. I find it easier and faster to tune the kicks to the track that way. I did however try to have a go at manipulating sampels, seeing it's something i'd like to learn more.

I tried to turn the kick into something more stomping and dirtier, but outside the context of a track i find it quite hard to decide where or when it'd sound "right". Bass and kick to me are something very complimentary, and can really alterate the feel of a track.

anyways, here's what i did to it.

Image
loaded the file in sampler, so as to have a bit more flexibility on the sample, and use the built-in filter, the extra LFOs and the OSC FM modulation. This allows to modify the transient of the kick in quite an interesting way, as well as adding some other harmonics.
Image
lo-passed the kick, to get rid of some of the saturation if had that i didn't like, applied a fast enveloppe, to still get the snap out.
Image
Added a very little LFO on the sample start. This allows to give any samples a very slight variation, and keep them more alive. I do this on everything basically.
Image
added some saturation until it sounded "nice"
Image
more saturation, then used the AMP to saturate and EQ the sample in a nice way, then eroded and bitcrushed the sample very slightly to add some air. I usually do this with the D16 Decimort, but for the sake of making the steps replicable, i used the ableton plugins and a freely available one.
subsekt kick.rar
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Mattias
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Re: Group Learning _ subsekt sound design school :)

Post by Mattias »

Nice one Opus. I like those kinds of kicks & I often use a similar chain of processing units.

I use Decimort as well for dirt & airy bitcrush / 12bit drum-machine feel. It's a great plugin. I used the Toneboosters Time Machine in my first example because its free. But I really like that one as well to either compliment the Decimort or add a more sandy touch on the sounds.
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helloitsmeagain
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Re: Group Learning _ subsekt sound design school :)

Post by helloitsmeagain »

ICN wrote:OK.. Heres my attempt.
hey john, for some reason the images don't show for me...

by the way, i used the exact same process as i employed the first time round, but with the new sample. This one came out way better IMO. and it stayed in key!
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0002 5-Audio.wav.zip
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Críoch
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Re: Group Learning _ subsekt sound design school :)

Post by Críoch »

I've put these vids on the blog.. but its worth throwing them in here too. Theres 5 in this series, which are all on YT.

Fxpansion Tremor - Kicks, snares, claps and crashes. It sounds great. Polyrhythmic step-sequencer too! *drools*

You can get a good idea of the process even if you dont have it.

youtu.be/td7oQEXhJ_M
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Re: Group Learning _ subsekt sound design school :)

Post by Mattias »

More super dirty kicks!
This time I used a sampler emulator / bit crusher, a delay with FX unit & a Pre-amp / EQ.
The example is pretty extreme but its easier to hear when the signal is 100% wet. This is a nice type of kick you can mix & balance nice with the Decimort W/D knob for more or less nice dirt.
dirtkick2_3.jpg
dirtkick2_3.jpg (52.66 KiB) Viewed 4074 times
dirtkick2_2.jpg
dirtkick2_2.jpg (41.4 KiB) Viewed 4074 times
dirtkick2_1.jpg
dirtkick2_1.jpg (44.72 KiB) Viewed 4074 times
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dirty_kik2.zip
(277.59 KiB) Downloaded 354 times
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bram2000
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Re: Group Learning _ subsekt sound design school :)

Post by bram2000 »

Sounds good Mattias. Just one question... what is the delay for? Someone else mentioned using it and I'd never normally think of using it in this context.

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Re: Group Learning _ subsekt sound design school :)

Post by Mattias »

The delay is for filtered feedback, signal which you can overdrive in a way I like when it comes to vintage delays (the TAL ones have a nice nasty ring to them which I like when you overdrive the feedback signal). You can damp and open up the resonance nicely as well.
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helloitsmeagain
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Re: Group Learning _ subsekt sound design school :)

Post by helloitsmeagain »

is there a cut-off date for this? perhaps we can name this thread:

Group Learning _ subsekt kicks design school :)

...leave it open and proceed to the next element with a new thread?
Because of ACiD, i now know that butter is way better than margarine. I saw through the bullshit. - Mitch Hedberg

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Re: Group Learning _ subsekt sound design school :)

Post by Críoch »

Yeah Man.. We should probably get on to bass right now..

We should all use the same kick going into the next thread?

Which one is best? Can everyone listen to them all again & give an opinion?

If anyone hasn't participated in it so far.. please do. Its never too late.
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Re: Group Learning _ subsekt sound design school :)

Post by Mattias »

I concur, this should be the "Group Learning _ subsekt kicks design school". Maybe these kinds of thread should be a sticky on top since kicks and other sounds are stuff that always interest people. My guess is that topics like these will be alive for a very long time iwth lots of pages!
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Críoch
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Re: subsekt sound design school _ KICKS

Post by Críoch »

OK.. I've tidied this thread up a bit. The idea was that I was going to do a poll, but I've had a rethink :?

We've got a really nice selection of kicks (9 - yeah - count them - 9).. and it would be a shame to limit ourselves to just one kick & potentially miss out different approaches to different sounds.

How about everyone choose their own / or favourite - and make a bassline? Simple : )

I'll make a new thread http://www.subsekt.com/viewtopic.php?f=3&t=698

(I'm not going to individually sticky these btw.. but I will sticky a single "master thread" with links to each one)
KennethExack wrote:My kids and I are completely shocked by the specialized secrets that everyone has on this forum
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Re: subsekt sound design school _ KICKS

Post by helloitsmeagain »

::moved to bass thread::
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Re: subsekt sound design school _ KICKS

Post by Mslwte »

here is my attempt at fattening up the 909 kick
Attachments
mslwte SS kick.rar
(95.5 KiB) Downloaded 256 times
kick channel.jpg
kick channel.jpg (76.59 KiB) Viewed 3194 times
return one.jpg
return one.jpg (39.7 KiB) Viewed 3194 times
return two.jpg
return two.jpg (62.66 KiB) Viewed 3194 times
return 3.jpg
return 3.jpg (33.46 KiB) Viewed 3194 times
https://soundcloud.com/mslwte
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https://www.instagram.com/subsekt909
https://www.facebook.com/subsekt909/
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Re: subsekt sound design school _ KICKS

Post by Mslwte »

the first pic is the kick channel,

then the other 3 pics are separate returns
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https://www.facebook.com/subsekt909/
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Re: subsekt sound design school _ KICKS

Post by rollah »

quick listen on shit speakers. nice slap to it Mslwte

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sam
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Re: subsekt sound design school _ KICKS

Post by sam »

Here's my kick. It comes with a load of reverb built in, so it's a bit more than just a kick.
Original kick running into the dry side of a wet / dry rack then into an autofilter
Original kick running into the dry side of a wet / dry rack then into an autofilter
t1dry.jpg (42.59 KiB) Viewed 3161 times
wet side of the rack
wet side of the rack
t1wet.jpg (43.84 KiB) Viewed 3161 times
resampled and more fx
resampled and more fx
resamp.jpg (48.42 KiB) Viewed 3161 times
duplicate kick autofiltered for the top
duplicate kick autofiltered for the top
track2top.jpg (22.71 KiB) Viewed 3161 times
the send
the send
send.jpg (45.51 KiB) Viewed 3161 times
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4x subsekt kicks.wav.zip
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Críoch
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Re: subsekt sound design school _ KICKS

Post by Críoch »

I layered your kick with mine Sam - Really cool. I could listen to it all day haha
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>> Click here for NEW POSTS on subsekt <<

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sam
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Re: subsekt sound design school _ KICKS

Post by sam »

i've gotten lost in the kicks from this thread a few times now. i'm so easily amused :)

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Re: subsekt sound design school _ KICKS

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Re: subsekt sound design school _ KICKS

Post by ARiFF »

This is what i came up with, pretty much some standard procedures to give it more body, added some tail and beefed it up because i like my kicks to be obese ;) Im trying my best to give the other 2 threads a go aswell.

First pic i prepared the original sample, cut away the trailing silence, shaved off some of the attack because i found it to be to "clicky" at start. Added a HP24 to get rid of unwanted sub freq. Next up added a saturator to give the kick some more presence & a dynamic tube to warm it up the lows.

Image

I found the source material to be quite sterile and clean, so i added a small amount of redux and some overdrive to give it some more of a grainy texture. As i still wasnt entirely happy with it, decided to add some reverb with a very short predelay so i could get some more pronounced tail on the kick. I love the SPL transient designer, forgot to make a screenie of it's settings though, but i just added a bit of an accent at the attack and release so the sound popped out a bit more. Lastly, added an EQ8 to cleanup unwanted freqs at the lows, duplicated it with exact same settings, so i'm sure im left over with a pretty clean sound. Didnt worry 'bout the highs because the original material was already decently EQ'ed if i remember correctly.

Image

Doubled the EQ

Image

And a pretty before & after screenie of the kick makeover ;)

Image

Comments always welcome.
SDESIGN_KICK.rar
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