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 Post subject: Re: Your kick drum processing chain
PostPosted: Mon Mar 07, 2016 6:06 am 
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endless
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U-he Satin is voodoo for kick's.

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 Post subject: Re: Your kick drum processing chain
PostPosted: Mon Mar 07, 2016 10:45 am 
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/ find the right kick source to begin with
/ adjust the pitch of the source
/ alter the shape, add nonlinearities
/ alter the dynamics
/ shape tone again

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 Post subject: Re: Your kick drum processing chain
PostPosted: Mon Mar 07, 2016 10:55 am 
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Lost to the Void wrote:
Why a tansient shaper after a compressor?
What are you doing with your compressor that is requiring a transient shaper on a kick drum of all things? anything your transient shaper is doing, your compressor can do, or undo.


Proably my lazyness, but i use my initial comp with great adjustments. Then if i make a kind of high-shelf-down kick (what i often do) i have to give to it some shaping to let it come easier through my mix. You are totally right what you said, but as i work, serves me well.

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 Post subject: Re: Your kick drum processing chain
PostPosted: Mon Mar 07, 2016 12:03 pm 
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Slowy J
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arkos wrote:
U-he Satin is voodoo for kick's.



Yep fucking love Satin and use it on everything... how are you using it on the kick? Low ips?


.

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 Post subject: Re: Your kick drum processing chain
PostPosted: Mon Mar 07, 2016 12:25 pm 
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endless
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msl wrote:
arkos wrote:
U-he Satin is voodoo for kick's.



Yep fucking love Satin and use it on everything... how are you using it on the kick? Low ips?


.


Pretty much find a good starting point with the "studio" presets and play around with it from there until happy. I'm using it anywhere from 10-30 ips but I'm mostly messing with the repro heads, gap width and azimuth is just sweet to play with on kick's and of course driving the input a little :)

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 Post subject: Re: Your kick drum processing chain
PostPosted: Sun Mar 20, 2016 4:20 pm 
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I collected literally thousands of kick samples (made lots of my own with with various techniques, found free sample packs, bought stuff etc). I went through ALL of them and put together a shortlist of the ones that sounded dope on my studio system. Then I took that list (about 700 or so) to a club-size PA and checked them on there. The end result is a manageable collection of 40 or so kicks that I know will bang, that I can use as they are or as the foundation for something new. Some of them are in the form of presets for the KICK synthesizer, which makes adjustments a lot easier. This took me months (the collection parts actually years), working on it on and off. Not a project for a just one rainy sunday afternoon I'm afraid.

With this weapon in hand, I rarely need any processing at all. EQ sometimes, if there's a fight, but that's something I usually avoid in other ways. So yeah, my kick drum processing chain is basically empty ;)

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 Post subject: Re: Your kick drum processing chain
PostPosted: Sun Mar 20, 2016 5:00 pm 
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I know this is not going to be popular here, but this is what I do (but I am still learning, so my reasoning is that I work with one thing only and limit myself, then once I have some skills, i'll move on to bigger things, hopefully some hardware soon.)

909 emulator/ saturate/ eq (to make sure i'm compressing what I want to compress)/ compressor/ then eq again.

Then often I'll reverb it (same process as above) , glue the both together then resample both.

Then pitch to taste etc in a sampler.

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 Post subject: Re: Your kick drum processing chain
PostPosted: Sun Mar 20, 2016 10:04 pm 
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reverb -> compressor -> saturation -> multiband compression -> multiband saturation -> vintage mojo shit -> compressor -> compressor -> compressor -> expander -> gate -> eq with +15db at 40 hz. in that precise order.

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 Post subject: Re: Your kick drum processing chain
PostPosted: Sun Mar 20, 2016 10:07 pm 
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Lost to the Void wrote:
Why a tansient shaper after a compressor?
What are you doing with your compressor that is requiring a transient shaper on a kick drum of all things? anything your transient shaper is doing, your compressor can do, or undo.


no they don't work the same way. a transient shaper is more like an ADSR envelope.

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 Post subject: Re: Your kick drum processing chain
PostPosted: Sun Mar 20, 2016 10:54 pm 
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endless
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off_axis wrote:
reverb -> compressor -> saturation -> multiband compression -> multiband saturation -> vintage mojo shit -> compressor -> compressor -> compressor -> expander -> gate -> eq with +15db at 40 hz. in that precise order.


That's the golden rule book on massive kick's right there :lol:

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 Post subject: Re: Your kick drum processing chain
PostPosted: Mon Mar 21, 2016 1:30 am 
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off_axis wrote:
Lost to the Void wrote:
Why a tansient shaper after a compressor?
What are you doing with your compressor that is requiring a transient shaper on a kick drum of all things? anything your transient shaper is doing, your compressor can do, or undo.


no they don't work the same way. a transient shaper is more like an ADSR envelope.


A transient shaper is effctively an extremely fast compressor with a comoressor hold function tacked on, it doesnt act like an ADSR really.
Like I said, you can undo the work of a transient shaper with a compressor and vica versa.
If you have destroyed your kick drums transient peak attack with your compressor, you have overdone it, just relax the attack a touch.

Transient shapers can be great tools, but on kicks, where you are dealing with really big dynamic changes over extremely short timescales, you can introduce headroom mashing, signal clipping nastiness.

I have to deal with transient shaper problems occasionally on dance tracks where people have shoved em on kicks to get more punch, but all they have done is ended up with a ridiculous transient hit, but not necessarily more punch, and it can be a fucking bastard to deal with, especially for vinyl cuts.

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 Post subject: Re: Your kick drum processing chain
PostPosted: Mon Mar 21, 2016 12:46 pm 
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Lost to the Void wrote:
I have to deal with transient shaper problems occasionally on dance tracks where people have shoved em on kicks to get more punch, but all they have done is ended up with a ridiculous transient hit, but not necessarily more punch, and it can be a fucking bastard to deal with, especially for vinyl cuts.


That's why everytime i compress something really hard to get a certain color it never goes without a limiter to catch the transients and set the balance right.

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 Post subject: Re: Your kick drum processing chain
PostPosted: Mon Mar 21, 2016 1:29 pm 
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Illicium
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In my current, gearless and cashless situation it goes a little something like this:

1) Pick or make a kick sound that doesn't completely suck
2) Run it through the freeware SonEQ plugin (thanks for the tip Rktic!)
3) ????
4) Profit


I might do something else to it too, of course, but that's the default line that I know will get half-decent results.

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 Post subject: Re: Your kick drum processing chain
PostPosted: Mon Mar 21, 2016 2:50 pm 
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I make a thread on subsekt asking how to make Big bass KICK then i Do that


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 Post subject: Re: Kick Drums
PostPosted: Thu Jun 09, 2016 3:14 pm 
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.

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