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 Post subject: What is this sound called?
PostPosted: Thu Oct 12, 2017 8:22 pm 
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There's this techno percussion stab thingy that I have heard atleast 10 times, but I can't seem to replicate it and I can't find its name anywhere.
Does anyone know what it's called? Or how you synthesize it?

Example: at exactly two minutes.



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 Post subject: Re: What is this sound called?
PostPosted: Thu Oct 12, 2017 8:39 pm 
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I'd try an FM synth, 2 ops with percussive/stabby envelopes and then a fair amount of reverb. I might be miles off... and I suspect there's a couple of ways of getting something similar.

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 Post subject: Re: What is this sound called?
PostPosted: Thu Oct 12, 2017 8:43 pm 
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koka- wrote:
There's this techno percussion stab thingy that I have heard atleast 10 times, but I can't seem to replicate it and I can't find its name anywhere.
Does anyone know what it's called? Or how you synthesize it?

Example: at exactly two minutes.



You mean this low mid that starts playing a sequence at 2:00?

Ti me it sounds like 2 square wawes detuned little bit, some filter env with small cutoff and resonance aroun 11 o'clock.
Im listening only through mobile phone speakers so naybe im mistaken.


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 Post subject: Re: What is this sound called?
PostPosted: Fri Oct 13, 2017 7:37 am 
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What Tzuki says. There is also a thread that covers this. Search for Stab,bassline or so.. Don't know anymore, but i've seen it.

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 Post subject: Re: What is this sound called?
PostPosted: Fri Oct 13, 2017 9:17 am 
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Simpler way: sinewave + waveshaper

https://www.dropbox.com/s/nwot4dhu0ljpg ... M.als?dl=0

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 Post subject: Re: What is this sound called?
PostPosted: Fri Oct 13, 2017 10:16 am 
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Waveshaping sounds interesting - how do you do that? What software do you need?

Thanks


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 Post subject: Re: What is this sound called?
PostPosted: Fri Oct 13, 2017 11:31 am 
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Abletons saturation has a waveshaping mode which is totally fine. Check the Dropbox-link. The one by Audiothing has more control over the applied shaping function as well as onboard modulation: https://www.audiothing.net/effects/wave-box/

In general, sine-type input is the most musical for getting results that are not just distorted. And the amount of waveshaping needs careful adjustment. Otherwise you easily end up with noise.

Another thing that's fun is that waveshaping is acting very dynamicly upon changes in incoming level. For such sounds as above I'd just feed the waveshaper with a dull sine with a snappy volume envelope, then bend it to taste.

Also good fun to feed it with chorded sine-type sounds, organs etc. Can get quite drastic changes in the sound by using velocity variations etc.

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 Post subject: Re: What is this sound called?
PostPosted: Fri Oct 13, 2017 1:58 pm 
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This sound does not have a name officially. I always called them clonks.
Buy I hearby name this sound Margaret.

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 Post subject: Re: What is this sound called?
PostPosted: Fri Oct 13, 2017 2:44 pm 
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Thanks for that little rundown rktic, I'm at work so couldn't check those albeton files you upped but I'll certainly check them tonight. I've been looking for a similar sound to Margaret for a while but always ended up either with a subtractive square type sound or a using FM8 and ending up too FMish.

Cheers!


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 Post subject: Re: What is this sound called?
PostPosted: Fri Oct 13, 2017 3:09 pm 
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rktic wrote:


You did a great job there man.
I really don`t use waveshapers enough.

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 Post subject: Re: What is this sound called?
PostPosted: Fri Oct 13, 2017 4:46 pm 
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Thank you guys.

Of course you can also get the sound with FM and envelopes but it's just much more fiddling with envelopes etc. Bending sines is much more intuitive. Especially when adding automation.

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 Post subject: Re: What is this sound called?
PostPosted: Fri Oct 13, 2017 6:32 pm 
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rktic wrote:
Abletons saturation has a waveshaping mode which is totally fine. Check the Dropbox-link. The one by Audiothing has more control over the applied shaping function as well as onboard modulation: https://www.audiothing.net/effects/wave-box/

In general, sine-type input is the most musical for getting results that are not just distorted. And the amount of waveshaping needs careful adjustment. Otherwise you easily end up with noise.

Another thing that's fun is that waveshaping is acting very dynamicly upon changes in incoming level. For such sounds as above I'd just feed the waveshaper with a dull sine with a snappy volume envelope, then bend it to taste.

Also good fun to feed it with chorded sine-type sounds, organs etc. Can get quite drastic changes in the sound by using velocity variations etc.


Man thanks I downloaded the project, top class tip. Will learn more about waveshaping tonight :)


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 Post subject: Re: What is this sound called?
PostPosted: Sat Oct 14, 2017 2:17 am 
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If you're using Live then the Operator preset 'Mallet Head' is another good reference for this type of sound.


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 Post subject: Re: What is this sound called?
PostPosted: Sat Oct 14, 2017 9:04 pm 
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rktic wrote:
Abletons saturation has a waveshaping mode which is totally fine. Check the Dropbox-link. The one by Audiothing has more control over the applied shaping function as well as onboard modulation: https://www.audiothing.net/effects/wave-box/

In general, sine-type input is the most musical for getting results that are not just distorted. And the amount of waveshaping needs careful adjustment. Otherwise you easily end up with noise.

Another thing that's fun is that waveshaping is acting very dynamicly upon changes in incoming level. For such sounds as above I'd just feed the waveshaper with a dull sine with a snappy volume envelope, then bend it to taste.

Also good fun to feed it with chorded sine-type sounds, organs etc. Can get quite drastic changes in the sound by using velocity variations etc.


Whoa, cool.

If I have wanted that FM sq thing, I have always just gone the 2op route and tweaking but the waveshaper thing really adds some noise and dirt that you get when you are sort of in this ballpark with hardware FM synths 8-)

Some tweaking and adjusments get very DX11 like sounds complete with the grit this way.

I have a DX11 albeit a bit temperamental atm and I've never really known what I was doing with FM. I have always tweaked something close until I kind of arrived at a similar sound to what I had in my head using tweaked marimba style presets and EP's played low.

Picked up the Volca FM but haven't tried the 2 op square donk thing with it, it's a bit 'clean' sounding so might not do it for me.


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